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  • Reimar Döffinger's avatar
    sdl.c: support 32 bpp cursors · 699960b2
    Reimar Döffinger authored
    
    
    Hello,
    currently when a 32 bpp cursor gets defined the result is all-black in
    the areas that are not transparent (you'll get a 32 bpp cursor if you
    use my previous patch to allow vmware_vga to use a 32 bpp framebuffer).
    This is because the switch in sdl.c lacks a 32 bpp case.
    The thing I am unsure about though is which byte is the unused one and
    should be skipped, the first or the last - for the black-and-white
    cursors I tested it doesn't make a difference...
    
    Signed-off-by: default avatarReimar Döffinger <Reimar.Doeffinger@gmx.de>
    Signed-off-by: default avatarAndrzej Zaborowski <balrogg@gmail.com>
    699960b2