Skip to content
  • Dave Airlie's avatar
    ui/sdl2 : initial port to SDL 2.0 (v2.0) · 47c03744
    Dave Airlie authored
    
    
    I've ported the SDL1.2 code over, and rewritten it to use the SDL2 interface.
    
    The biggest changes were in the input handling, where SDL2 has done a major
    overhaul, and I've had to include a generated translation file to get from
    SDL2 codes back to qemu compatible ones. I'm still not sure how the keyboard
    layout code works in qemu, so there may be further work if someone can point
    me a test case that works with SDL1.2 and doesn't with SDL2.
    
    Some SDL env vars we used to set are no longer used by SDL2,
    Windows, OSX support is untested,
    
    I don't think we can link to SDL1.2 and SDL2 at the same time, so I felt
    using --with-sdlabi=2.0 to select the new code should be fine, like how
    gtk does it.
    
    v1.1: fix keys in text console
    v1.2: fix shutdown, cleanups a bit of code, support ARGB cursor
    
    v2.0: merge the SDL multihead patch into this, g_new the number of consoles
    needed, wrap DCL inside per-console structure.
    
    Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
    
    Fixes & improvements by kraxel:
     * baum build fix
     * remove text console logic
     * adapt to new input core
     * codestyle fixups
    
    Signed-off-by: default avatarGerd Hoffmann <kraxel@redhat.com>
    47c03744