Commit 87b8cc3c authored by Andreas Färber's avatar Andreas Färber Committed by Aurelien Jarno
Browse files

softfloat: Resolve type mismatches between declaration and implementation

The original SoftFloat 2.0b library avoided the use of custom integer types
in its public headers. This requires the definitions of int{8,16,32,64} to
match the assumptions in the declarations. This breaks on BeOS R5 and Haiku/x86,
where int32 is defined in {be,os}/support/SupportDefs.h in terms of a long
rather than an int. Spotted by Michael Lotz.

Since QEMU already breaks this distinction by defining those types just above,
do use them for consistency and to allow #ifndef'ing them out as done for
[u]int16 on AIX.

Cc: Michael Lotz <>
Cc: Peter Maydell <>
Signed-off-by: default avatarAndreas Färber <>
Signed-off-by: default avatarAurelien Jarno <>
parent 8d725fac
......@@ -255,25 +255,25 @@ void float_raise( int8 flags STATUS_PARAM);
| Software IEC/IEEE integer-to-floating-point conversion routines.
float32 int32_to_float32( int STATUS_PARAM );
float64 int32_to_float64( int STATUS_PARAM );
float32 int32_to_float32( int32 STATUS_PARAM );
float64 int32_to_float64( int32 STATUS_PARAM );
float32 uint32_to_float32( unsigned int STATUS_PARAM );
float64 uint32_to_float64( unsigned int STATUS_PARAM );
#ifdef FLOATX80
floatx80 int32_to_floatx80( int STATUS_PARAM );
floatx80 int32_to_floatx80( int32 STATUS_PARAM );
#ifdef FLOAT128
float128 int32_to_float128( int STATUS_PARAM );
float128 int32_to_float128( int32 STATUS_PARAM );
float32 int64_to_float32( int64_t STATUS_PARAM );
float32 uint64_to_float32( uint64_t STATUS_PARAM );
float64 int64_to_float64( int64_t STATUS_PARAM );
float64 uint64_to_float64( uint64_t STATUS_PARAM );
float32 int64_to_float32( int64 STATUS_PARAM );
float32 uint64_to_float32( uint64 STATUS_PARAM );
float64 int64_to_float64( int64 STATUS_PARAM );
float64 uint64_to_float64( uint64 STATUS_PARAM );
#ifdef FLOATX80
floatx80 int64_to_floatx80( int64_t STATUS_PARAM );
floatx80 int64_to_floatx80( int64 STATUS_PARAM );
#ifdef FLOAT128
float128 int64_to_float128( int64_t STATUS_PARAM );
float128 int64_to_float128( int64 STATUS_PARAM );
......@@ -303,14 +303,14 @@ float16 float16_maybe_silence_nan( float16 );
| Software IEC/IEEE single-precision conversion routines.
int float32_to_int16_round_to_zero( float32 STATUS_PARAM );
int16 float32_to_int16_round_to_zero( float32 STATUS_PARAM );
unsigned int float32_to_uint16_round_to_zero( float32 STATUS_PARAM );
int float32_to_int32( float32 STATUS_PARAM );
int float32_to_int32_round_to_zero( float32 STATUS_PARAM );
unsigned int float32_to_uint32( float32 STATUS_PARAM );
unsigned int float32_to_uint32_round_to_zero( float32 STATUS_PARAM );
int64_t float32_to_int64( float32 STATUS_PARAM );
int64_t float32_to_int64_round_to_zero( float32 STATUS_PARAM );
int32 float32_to_int32( float32 STATUS_PARAM );
int32 float32_to_int32_round_to_zero( float32 STATUS_PARAM );
uint32 float32_to_uint32( float32 STATUS_PARAM );
uint32 float32_to_uint32_round_to_zero( float32 STATUS_PARAM );
int64 float32_to_int64( float32 STATUS_PARAM );
int64 float32_to_int64_round_to_zero( float32 STATUS_PARAM );
float64 float32_to_float64( float32 STATUS_PARAM );
#ifdef FLOATX80
floatx80 float32_to_floatx80( float32 STATUS_PARAM );
......@@ -413,16 +413,16 @@ INLINE float32 float32_set_sign(float32 a, int sign)
| Software IEC/IEEE double-precision conversion routines.
int float64_to_int16_round_to_zero( float64 STATUS_PARAM );
int16 float64_to_int16_round_to_zero( float64 STATUS_PARAM );
unsigned int float64_to_uint16_round_to_zero( float64 STATUS_PARAM );
int float64_to_int32( float64 STATUS_PARAM );
int float64_to_int32_round_to_zero( float64 STATUS_PARAM );
unsigned int float64_to_uint32( float64 STATUS_PARAM );
unsigned int float64_to_uint32_round_to_zero( float64 STATUS_PARAM );
int64_t float64_to_int64( float64 STATUS_PARAM );
int64_t float64_to_int64_round_to_zero( float64 STATUS_PARAM );
uint64_t float64_to_uint64 (float64 a STATUS_PARAM);
uint64_t float64_to_uint64_round_to_zero (float64 a STATUS_PARAM);
int32 float64_to_int32( float64 STATUS_PARAM );
int32 float64_to_int32_round_to_zero( float64 STATUS_PARAM );
uint32 float64_to_uint32( float64 STATUS_PARAM );
uint32 float64_to_uint32_round_to_zero( float64 STATUS_PARAM );
int64 float64_to_int64( float64 STATUS_PARAM );
int64 float64_to_int64_round_to_zero( float64 STATUS_PARAM );
uint64 float64_to_uint64 (float64 a STATUS_PARAM);
uint64 float64_to_uint64_round_to_zero (float64 a STATUS_PARAM);
float32 float64_to_float32( float64 STATUS_PARAM );
#ifdef FLOATX80
floatx80 float64_to_floatx80( float64 STATUS_PARAM );
......@@ -522,10 +522,10 @@ INLINE float64 float64_set_sign(float64 a, int sign)
| Software IEC/IEEE extended double-precision conversion routines.
int floatx80_to_int32( floatx80 STATUS_PARAM );
int floatx80_to_int32_round_to_zero( floatx80 STATUS_PARAM );
int64_t floatx80_to_int64( floatx80 STATUS_PARAM );
int64_t floatx80_to_int64_round_to_zero( floatx80 STATUS_PARAM );
int32 floatx80_to_int32( floatx80 STATUS_PARAM );
int32 floatx80_to_int32_round_to_zero( floatx80 STATUS_PARAM );
int64 floatx80_to_int64( floatx80 STATUS_PARAM );
int64 floatx80_to_int64_round_to_zero( floatx80 STATUS_PARAM );
float32 floatx80_to_float32( floatx80 STATUS_PARAM );
float64 floatx80_to_float64( floatx80 STATUS_PARAM );
#ifdef FLOAT128
......@@ -605,10 +605,10 @@ INLINE int floatx80_is_any_nan(floatx80 a)
| Software IEC/IEEE quadruple-precision conversion routines.
int float128_to_int32( float128 STATUS_PARAM );
int float128_to_int32_round_to_zero( float128 STATUS_PARAM );
int64_t float128_to_int64( float128 STATUS_PARAM );
int64_t float128_to_int64_round_to_zero( float128 STATUS_PARAM );
int32 float128_to_int32( float128 STATUS_PARAM );
int32 float128_to_int32_round_to_zero( float128 STATUS_PARAM );
int64 float128_to_int64( float128 STATUS_PARAM );
int64 float128_to_int64_round_to_zero( float128 STATUS_PARAM );
float32 float128_to_float32( float128 STATUS_PARAM );
float64 float128_to_float64( float128 STATUS_PARAM );
#ifdef FLOATX80
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment