Commit 313aa567 authored by bellard's avatar bellard
Browse files

added VGA emulation - added PS/2 mouse and keyboard emulation - use SDL for VGA display

git-svn-id: svn:// c046a42c-6fe2-441c-8c8c-71466251a162
parent 4cbf74b6
This diff is collapsed.
......@@ -25,7 +25,22 @@
#define VL_H
/* vl.c */
struct CPUX86State;
extern int reset_requested;
typedef void (IOPortWriteFunc)(struct CPUX86State *env, uint32_t address, uint32_t data);
typedef uint32_t (IOPortReadFunc)(struct CPUX86State *env, uint32_t address);
void *get_mmap_addr(unsigned long size);
int register_ioport_read(int start, int length, IOPortReadFunc *func, int size);
int register_ioport_write(int start, int length, IOPortWriteFunc *func, int size);
void kbd_put_keycode(int keycode);
void kbd_mouse_event(int dx, int dy, int dz, int buttons_state);
/* block.c */
typedef struct BlockDriverState BlockDriverState;
......@@ -52,4 +67,34 @@ struct cow_header_v2 {
uint32_t sectorsize;
/* vga.c */
#define VGA_RAM_SIZE (8192 * 1024)
typedef struct DisplayState {
uint8_t *data;
int linesize;
int depth;
void (*dpy_update)(struct DisplayState *s, int x, int y, int w, int h);
void (*dpy_resize)(struct DisplayState *s, int w, int h);
void (*dpy_refresh)(struct DisplayState *s);
} DisplayState;
static inline void dpy_update(DisplayState *s, int x, int y, int w, int h)
s->dpy_update(s, x, y, w, h);
static inline void dpy_resize(DisplayState *s, int w, int h)
s->dpy_resize(s, w, h);
int vga_init(DisplayState *ds, uint8_t *vga_ram_base,
unsigned long vga_ram_offset, int vga_ram_size);
void vga_update_display(void);
/* sdl.c */
void sdl_display_init(DisplayState *ds);
#endif /* VL_H */
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