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    HID: wacom: Add fuzz factor to distance and tilt axes · bef7e200
    Jason Gerecke authored
    
    
    The fuzz present on the distance and tilt axes is noticable when a puck is
    present, and userspace (specifically libinput) would like the ability to
    filter out the noise. To facilitate this, we assign a fuzz value of '1'
    for the distance and tilt axes. This is large enough to cover most of the
    natural variation in distance value as the puck is moved around, and
    enough to cover the jitter in rotation (reported through tilt axes) when
    the puck is left alone.
    
    Signed-off-by: default avatarJason Gerecke <jason.gerecke@wacom.com>
    Signed-off-by: default avatarJiri Kosina <jkosina@suse.cz>
    bef7e200