diff --git a/Documentation/input/xpad.txt b/Documentation/input/xpad.txt
index b9111a703ce0c37a8a3ad59cc442da283629a0b2..5427bdf225ed0392372ff6ce428dd1e68a2aab83 100644
--- a/Documentation/input/xpad.txt
+++ b/Documentation/input/xpad.txt
@@ -3,20 +3,37 @@ xpad - Linux USB driver for X-Box gamepads
 This is the very first release of a driver for X-Box gamepads.
 Basically, this was hacked away in just a few hours, so don't expect
 miracles.
+
 In particular, there is currently NO support for the rumble pack.
 You won't find many ff-aware linux applications anyway.
 
 
-0. Status
----------
+0. Notes
+--------
+
+Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.)
 
-For now, this driver has only been tested on just one Linux-Box.
-This one is running a 2.4.18 kernel with usb-uhci on an amd athlon 600.
+The number of buttons/axes reported varies based on 3 things:
+- if you are using a known controller
+- if you are using a known dance pad
+- if using an unknown device (one not listed below), what you set in the
+  module configuration for "Map D-PAD to buttons rather than axes for unknown
+  pads" (module option dpad_to_buttons)
 
-The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) reports
-8 axes and 10 buttons.
+If you set dpad_to_buttons to 0 and you are using an unknown device (one
+not listed below), the driver will map the directional pad to axes (X/Y),
+if you said N it will map the d-pad to buttons, which is needed for dance
+style games to function correctly.  The default is Y.
+
+dpad_to_buttons has no effect for known pads.
+
+0.1 Normal Controllers
+----------------------
+With a normal controller, the directional pad is mapped to its own X/Y axes.
+The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
+axes and 10 buttons.
 
-Alls 8 axes work, though they all have the same range (-32768..32767)
+All 8 axes work, though they all have the same range (-32768..32767)
 and the zero-setting is not correct for the triggers (I don't know if that
 is some limitation of jstest, since the input device setup should be fine. I
 didn't have a look at jstest itself yet).
@@ -30,16 +47,50 @@ in game functionality were OK. However, I find it rather difficult to
 play first person shooters with a pad. Your mileage may vary.
 
 
+0.2 Xbox Dance Pads
+-------------------
+When using a known dance pad, jstest will report 6 axes and 14 buttons.
+
+For dance style pads (like the redoctane pad) several changes
+have been made.  The old driver would map the d-pad to axes, resulting
+in the driver being unable to report when the user was pressing both
+left+right or up+down, making DDR style games unplayable.
+
+Known dance pads automatically map the d-pad to buttons and will work
+correctly out of the box.
+
+If your dance pad is recognized by the driver but is using axes instead
+of buttons, see section 0.3 - Unknown Controllers
+
+I've tested this with Stepmania, and it works quite well.
+
+
+0.3 Unkown Controllers
+----------------------
+If you have an unkown xbox controller, it should work just fine with
+the default settings.
+
+HOWEVER if you have an unknown dance pad not listed below, it will not
+work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
+
+PLEASE if you have an unkown controller, email Dom <binary1230@yahoo.com> with
+a dump from /proc/bus/usb and a description of the pad (manufacturer, country,
+whether it is a dance pad or normal controller) so that we can add your pad
+to the list of supported devices, ensuring that it will work out of the
+box in the future.
+
+
 1. USB adapter
 --------------
 
 Before you can actually use the driver, you need to get yourself an
-adapter cable to connect the X-Box controller to your Linux-Box.
+adapter cable to connect the X-Box controller to your Linux-Box. You
+can buy these online fairly cheap, or build your own.
 
-Such a cable is pretty easy to build. The Controller itself is a USB compound
-device (a hub with three ports for two expansion slots and the controller
-device) with the only difference in a nonstandard connector (5 pins vs. 4 on
-standard USB connector).
+Such a cable is pretty easy to build. The Controller itself is a USB
+compound device (a hub with three ports for two expansion slots and
+the controller device) with the only difference in a nonstandard connector
+(5 pins vs. 4 on standard USB connector).
 
 You just need to solder a USB connector onto the cable and keep the
 yellow wire unconnected. The other pins have the same order on both
@@ -51,36 +102,36 @@ original one. You can buy an extension cable and cut that instead. That way,
 you can still use the controller with your X-Box, if you have one ;)
 
 
-2. driver installation
+2. Driver Installation
 ----------------------
 
 Once you have the adapter cable and the controller is connected, you need
 to load your USB subsystem and should cat /proc/bus/usb/devices.
 There should be an entry like the one at the end [4].
 
-Currently (as of version 0.0.4), the following three devices are included:
+Currently (as of version 0.0.6), the following devices are included:
  original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
+ smaller  Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
  original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
  InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
+ RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
 
-If you have another controller that is not listed above and is not recognized
-by the driver, please drop me a line with the appropriate info (that is, include
-the name, vendor and product ID, as well as the country where you bought it;
-sending the whole dump out of /proc/bus/usb/devices along would be even better).
+The driver should work with xbox pads not listed above as well, however
+you will need to do something extra for dance pads to work.
 
-In theory, the driver should work with other controllers than mine
-(InterAct PowerPad pro, bought in Germany) just fine, but I cannot test this
-for I only have this one controller.
+If you have a controller not listed above, see 0.3 - Unknown Controllers
 
 If you compiled and installed the driver, test the functionality:
 > modprobe xpad
 > modprobe joydev
 > jstest /dev/js0
 
-There should be a single line showing 18 inputs (8 axes, 10 buttons), and
-it's values should change if you move the sticks and push the buttons.
+If you're using a normal controller, there should be a single line showing
+18 inputs (8 axes, 10 buttons), and its values should change if you move
+the sticks and push the buttons.  If you're using a dance pad, it should
+show 20 inputs (6 axes, 14 buttons).
 
-It works? Voila, your done ;)
+It works? Voila, you're done ;)
 
 
 3. Thanks
@@ -111,6 +162,22 @@ I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
 E:  Ad=81(I) Atr=03(Int.) MxPS=  32 Ivl= 10ms
 E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl= 10ms
 
+5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US):
+
+T:  Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12  MxCh= 0
+D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs=  1
+P:  Vendor=0c12 ProdID=8809 Rev= 0.01
+S:  Product=XBOX DDR
+C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
+I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
+E:  Ad=82(I) Atr=03(Int.) MxPS=  32 Ivl=4ms
+E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl=4ms
+
 -- 
 Marko Friedemann <mfr@bmx-chemnitz.de>
 2002-07-16
+ - original doc
+
+Dominic Cerquetti <binary1230@yahoo.com>
+2005-03-19
+ - added stuff for dance pads, new d-pad->axes mappings
diff --git a/drivers/usb/input/xpad.c b/drivers/usb/input/xpad.c
index cebb6c463bfbadcdf204c5d8453c10a9d4a1acaf..6a12a943b938a189424b12526cb1ed28fa03ebd4 100644
--- a/drivers/usb/input/xpad.c
+++ b/drivers/usb/input/xpad.c
@@ -1,8 +1,9 @@
 /*
- * X-Box gamepad - v0.0.5
+ * X-Box gamepad - v0.0.6
  *
  * Copyright (c) 2002 Marko Friedemann <mfr@bmx-chemnitz.de>
- *
+ *               2005 Dominic Cerquetti <binary1230@yahoo.com>
+ *               2006 Adam Buchbinder <adam.buchbinder@gmail.com>
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License as
@@ -30,9 +31,10 @@
  *  - Greg Kroah-Hartman - usb-skeleton driver
  *
  * TODO:
- *  - fine tune axes
+ *  - fine tune axes (especially trigger axes)
  *  - fix "analog" buttons (reported as digital now)
  *  - get rumble working
+ *  - need USB IDs for other dance pads
  *
  * History:
  *
@@ -57,25 +59,40 @@
 #include <linux/kernel.h>
 #include <linux/init.h>
 #include <linux/slab.h>
+#include <linux/stat.h>
 #include <linux/module.h>
+#include <linux/moduleparam.h>
 #include <linux/smp_lock.h>
 #include <linux/usb/input.h>
 
-#define DRIVER_VERSION "v0.0.5"
+#define DRIVER_VERSION "v0.0.6"
 #define DRIVER_AUTHOR "Marko Friedemann <mfr@bmx-chemnitz.de>"
 #define DRIVER_DESC "X-Box pad driver"
 
 #define XPAD_PKT_LEN 32
 
+/* xbox d-pads should map to buttons, as is required for DDR pads
+   but we map them to axes when possible to simplify things */
+#define MAP_DPAD_TO_BUTTONS    0
+#define MAP_DPAD_TO_AXES       1
+#define MAP_DPAD_UNKNOWN       -1
+
+static int dpad_to_buttons;
+module_param(dpad_to_buttons, bool, S_IRUGO);
+MODULE_PARM_DESC(dpad_to_buttons, "Map D-PAD to buttons rather than axes for unknown pads");
+
 static const struct xpad_device {
 	u16 idVendor;
 	u16 idProduct;
 	char *name;
+	u8 dpad_mapping;
 } xpad_device[] = {
-	{ 0x045e, 0x0202, "Microsoft X-Box pad (US)" },
-	{ 0x045e, 0x0285, "Microsoft X-Box pad (Japan)" },
-	{ 0x05fd, 0x107a, "InterAct 'PowerPad Pro' X-Box pad (Germany)" },
-	{ 0x0000, 0x0000, "X-Box pad" }
+	{ 0x045e, 0x0202, "Microsoft X-Box pad v1 (US)", MAP_DPAD_TO_AXES },
+	{ 0x045e, 0x0289, "Microsoft X-Box pad v2 (US)", MAP_DPAD_TO_AXES },
+	{ 0x045e, 0x0285, "Microsoft X-Box pad (Japan)", MAP_DPAD_TO_AXES },
+	{ 0x05fd, 0x107a, "InterAct 'PowerPad Pro' X-Box pad (Germany)", MAP_DPAD_TO_AXES },
+	{ 0x0c12, 0x8809, "RedOctane Xbox Dance Pad", MAP_DPAD_TO_BUTTONS },
+	{ 0x0000, 0x0000, "Generic X-Box pad", MAP_DPAD_UNKNOWN }
 };
 
 static const signed short xpad_btn[] = {
@@ -84,11 +101,23 @@ static const signed short xpad_btn[] = {
 	-1						/* terminating entry */
 };
 
+/* only used if MAP_DPAD_TO_BUTTONS */
+static const signed short xpad_btn_pad[] = {
+	BTN_LEFT, BTN_RIGHT,		/* d-pad left, right */
+	BTN_0, BTN_1,			/* d-pad up, down (XXX names??) */
+	-1				/* terminating entry */
+};
+
 static const signed short xpad_abs[] = {
 	ABS_X, ABS_Y,		/* left stick */
 	ABS_RX, ABS_RY,		/* right stick */
 	ABS_Z, ABS_RZ,		/* triggers left/right */
-	ABS_HAT0X, ABS_HAT0Y,	/* digital pad */
+	-1			/* terminating entry */
+};
+
+/* only used if MAP_DPAD_TO_AXES */
+static const signed short xpad_abs_pad[] = {
+	ABS_HAT0X, ABS_HAT0Y,	/* d-pad axes */
 	-1			/* terminating entry */
 };
 
@@ -100,14 +129,16 @@ static struct usb_device_id xpad_table [] = {
 MODULE_DEVICE_TABLE (usb, xpad_table);
 
 struct usb_xpad {
-	struct input_dev *dev;			/* input device interface */
-	struct usb_device *udev;		/* usb device */
+	struct input_dev *dev;		/* input device interface */
+	struct usb_device *udev;	/* usb device */
 
-	struct urb *irq_in;			/* urb for interrupt in report */
-	unsigned char *idata;			/* input data */
+	struct urb *irq_in;		/* urb for interrupt in report */
+	unsigned char *idata;		/* input data */
 	dma_addr_t idata_dma;
 
-	char phys[65];				/* physical device path */
+	char phys[65];			/* physical device path */
+
+	int dpad_mapping;		/* map d-pad to buttons or to axes */
 };
 
 /*
@@ -137,14 +168,21 @@ static void xpad_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char *d
 	input_report_abs(dev, ABS_RZ, data[11]);
 
 	/* digital pad */
-	input_report_abs(dev, ABS_HAT0X, !!(data[2] & 0x08) - !!(data[2] & 0x04));
-	input_report_abs(dev, ABS_HAT0Y, !!(data[2] & 0x02) - !!(data[2] & 0x01));
+	if (xpad->dpad_mapping == MAP_DPAD_TO_AXES) {
+		input_report_abs(dev, ABS_HAT0X, !!(data[2] & 0x08) - !!(data[2] & 0x04));
+		input_report_abs(dev, ABS_HAT0Y, !!(data[2] & 0x02) - !!(data[2] & 0x01));
+	} else /* xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS */ {
+		input_report_key(dev, BTN_LEFT,  data[2] & 0x04);
+		input_report_key(dev, BTN_RIGHT, data[2] & 0x08);
+		input_report_key(dev, BTN_0,     data[2] & 0x01); // up
+		input_report_key(dev, BTN_1,     data[2] & 0x02); // down
+	}
 
 	/* start/back buttons and stick press left/right */
-	input_report_key(dev, BTN_START, (data[2] & 0x10) >> 4);
-	input_report_key(dev, BTN_BACK, (data[2] & 0x20) >> 5);
-	input_report_key(dev, BTN_THUMBL, (data[2] & 0x40) >> 6);
-	input_report_key(dev, BTN_THUMBR, data[2] >> 7);
+	input_report_key(dev, BTN_START,  data[2] & 0x10);
+	input_report_key(dev, BTN_BACK,   data[2] & 0x20);
+	input_report_key(dev, BTN_THUMBL, data[2] & 0x40);
+	input_report_key(dev, BTN_THUMBR, data[2] & 0x80);
 
 	/* "analog" buttons A, B, X, Y */
 	input_report_key(dev, BTN_A, data[4]);
@@ -206,6 +244,28 @@ static void xpad_close (struct input_dev *dev)
 	usb_kill_urb(xpad->irq_in);
 }
 
+static void xpad_set_up_abs(struct input_dev *input_dev, signed short abs)
+{
+	set_bit(abs, input_dev->absbit);
+
+	switch (abs) {
+	case ABS_X:
+	case ABS_Y:
+	case ABS_RX:
+	case ABS_RY:	/* the two sticks */
+		input_set_abs_params(input_dev, abs, -32768, 32767, 16, 128);
+		break;
+	case ABS_Z:
+	case ABS_RZ:	/* the triggers */
+		input_set_abs_params(input_dev, abs, 0, 255, 0, 0);
+		break;
+	case ABS_HAT0X:
+	case ABS_HAT0Y:	/* the d-pad (only if MAP_DPAD_TO_AXES) */
+		input_set_abs_params(input_dev, abs, -1, 1, 0, 0);
+		break;
+	}
+}
+
 static int xpad_probe(struct usb_interface *intf, const struct usb_device_id *id)
 {
 	struct usb_device *udev = interface_to_usbdev (intf);
@@ -235,6 +295,9 @@ static int xpad_probe(struct usb_interface *intf, const struct usb_device_id *id
 		goto fail2;
 
 	xpad->udev = udev;
+	xpad->dpad_mapping = xpad_device[i].dpad_mapping;
+	if (xpad->dpad_mapping == MAP_DPAD_UNKNOWN)
+		xpad->dpad_mapping = dpad_to_buttons;
 	xpad->dev = input_dev;
 	usb_make_path(udev, xpad->phys, sizeof(xpad->phys));
 	strlcat(xpad->phys, "/input0", sizeof(xpad->phys));
@@ -249,32 +312,19 @@ static int xpad_probe(struct usb_interface *intf, const struct usb_device_id *id
 
 	input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
 
+	/* set up buttons */
 	for (i = 0; xpad_btn[i] >= 0; i++)
 		set_bit(xpad_btn[i], input_dev->keybit);
+	if (xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS)
+		for (i = 0; xpad_btn_pad[i] >= 0; i++)
+			set_bit(xpad_btn_pad[i], input_dev->keybit);
 
-	for (i = 0; xpad_abs[i] >= 0; i++) {
-
-		signed short t = xpad_abs[i];
-
-		set_bit(t, input_dev->absbit);
-
-		switch (t) {
-			case ABS_X:
-			case ABS_Y:
-			case ABS_RX:
-			case ABS_RY:	/* the two sticks */
-				input_set_abs_params(input_dev, t, -32768, 32767, 16, 128);
-				break;
-			case ABS_Z:
-			case ABS_RZ:	/* the triggers */
-				input_set_abs_params(input_dev, t, 0, 255, 0, 0);
-				break;
-			case ABS_HAT0X:
-			case ABS_HAT0Y:	/* the d-pad */
-				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
-				break;
-		}
-	}
+	/* set up axes */
+	for (i = 0; xpad_abs[i] >= 0; i++)
+		xpad_set_up_abs(input_dev, xpad_abs[i]);
+	if (xpad->dpad_mapping == MAP_DPAD_TO_AXES)
+		for (i = 0; xpad_abs_pad[i] >= 0; i++)
+		    xpad_set_up_abs(input_dev, xpad_abs_pad[i]);
 
 	ep_irq_in = &intf->cur_altsetting->endpoint[0].desc;
 	usb_fill_int_urb(xpad->irq_in, udev,
@@ -305,7 +355,8 @@ static void xpad_disconnect(struct usb_interface *intf)
 		usb_kill_urb(xpad->irq_in);
 		input_unregister_device(xpad->dev);
 		usb_free_urb(xpad->irq_in);
-		usb_buffer_free(interface_to_usbdev(intf), XPAD_PKT_LEN, xpad->idata, xpad->idata_dma);
+		usb_buffer_free(interface_to_usbdev(intf), XPAD_PKT_LEN,
+				xpad->idata, xpad->idata_dma);
 		kfree(xpad);
 	}
 }