diff --git a/include/sound/uda134x.h b/include/sound/uda134x.h
index e475659bd3befa35c377bbbe150f52f52d8d0e99..509efb0501767749b74d01de3ee8ed8a6dc81c4d 100644
--- a/include/sound/uda134x.h
+++ b/include/sound/uda134x.h
@@ -18,18 +18,6 @@ struct uda134x_platform_data {
 	struct l3_pins l3;
 	void (*power) (int);
 	int model;
-	/*
-	  ALSA SOC usually puts the device in standby mode when it's not used
-	  for sometime. If you unset is_powered_on_standby the driver will
-	  turn off the ADC/DAC when this callback is invoked and turn it back
-	  on when needed. Unfortunately this will result in a very light bump
-	  (it can be audible only with good earphones). If this bothers you
-	  set is_powered_on_standby, you will have slightly higher power
-	  consumption. Please note that sending the L3 command for ADC is
-	  enough to make the bump, so it doesn't make difference if you
-	  completely take off power from the codec.
-	*/
-	int is_powered_on_standby;
 #define UDA134X_UDA1340 1
 #define UDA134X_UDA1341 2
 #define UDA134X_UDA1344 3
diff --git a/sound/soc/codecs/uda134x.c b/sound/soc/codecs/uda134x.c
index 32b2f78aa62cbabe237c51a1681ee1b3e1ab1bbf..54240f14211fc15b6cf90cfee2b5285ebc5bfba7 100644
--- a/sound/soc/codecs/uda134x.c
+++ b/sound/soc/codecs/uda134x.c
@@ -518,10 +518,7 @@ static int uda134x_soc_probe(struct snd_soc_codec *codec)
 
 	uda134x_reset(codec);
 
-	if (pd->is_powered_on_standby)
-		uda134x_set_bias_level(codec, SND_SOC_BIAS_ON);
-	else
-		uda134x_set_bias_level(codec, SND_SOC_BIAS_STANDBY);
+	uda134x_set_bias_level(codec, SND_SOC_BIAS_STANDBY);
 
 	if (pd->model == UDA134X_UDA1341) {
 		widgets = uda1341_dapm_widgets;