diff --git a/Documentation/filesystems/caching/fscache.txt b/Documentation/filesystems/caching/fscache.txt
index 0a751f3c2c70e3590767e48cbc493d0ae93de722..9e94b9491d89c7bc246865d1b4580d8533fa7549 100644
--- a/Documentation/filesystems/caching/fscache.txt
+++ b/Documentation/filesystems/caching/fscache.txt
@@ -188,6 +188,11 @@ The cache backend API to FS-Cache can be found in:
 
 	Documentation/filesystems/caching/backend-api.txt
 
+A description of the internal representations and object state machine can be
+found in:
+
+	Documentation/filesystems/caching/object.txt
+
 
 =======================
 STATISTICAL INFORMATION
diff --git a/Documentation/filesystems/caching/object.txt b/Documentation/filesystems/caching/object.txt
new file mode 100644
index 0000000000000000000000000000000000000000..e8b0a35d8fe577395f2508b0bfbbf47250d94ee0
--- /dev/null
+++ b/Documentation/filesystems/caching/object.txt
@@ -0,0 +1,313 @@
+	     ====================================================
+	     IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
+	     ====================================================
+
+By: David Howells <dhowells@redhat.com>
+
+Contents:
+
+ (*) Representation
+
+ (*) Object management state machine.
+
+     - Provision of cpu time.
+     - Locking simplification.
+
+ (*) The set of states.
+
+ (*) The set of events.
+
+
+==============
+REPRESENTATION
+==============
+
+FS-Cache maintains an in-kernel representation of each object that a netfs is
+currently interested in.  Such objects are represented by the fscache_cookie
+struct and are referred to as cookies.
+
+FS-Cache also maintains a separate in-kernel representation of the objects that
+a cache backend is currently actively caching.  Such objects are represented by
+the fscache_object struct.  The cache backends allocate these upon request, and
+are expected to embed them in their own representations.  These are referred to
+as objects.
+
+There is a 1:N relationship between cookies and objects.  A cookie may be
+represented by multiple objects - an index may exist in more than one cache -
+or even by no objects (it may not be cached).
+
+Furthermore, both cookies and objects are hierarchical.  The two hierarchies
+correspond, but the cookies tree is a superset of the union of the object trees
+of multiple caches:
+
+	    NETFS INDEX TREE               :      CACHE 1     :      CACHE 2
+	                                   :                  :
+	                                   :   +-----------+  :
+	                          +----------->|  IObject  |  :
+	      +-----------+       |        :   +-----------+  :
+	      |  ICookie  |-------+        :         |        :
+	      +-----------+       |        :         |        :   +-----------+
+	            |             +------------------------------>|  IObject  |
+	            |                      :         |        :   +-----------+
+	            |                      :         V        :         |
+	            |                      :   +-----------+  :         |
+	            V             +----------->|  IObject  |  :         |
+	      +-----------+       |        :   +-----------+  :         |
+	      |  ICookie  |-------+        :         |        :         V
+	      +-----------+       |        :         |        :   +-----------+
+	            |             +------------------------------>|  IObject  |
+	      +-----+-----+                :         |        :   +-----------+
+	      |           |                :         |        :         |
+	      V           |                :         V        :         |
+	+-----------+     |                :   +-----------+  :         |
+	|  ICookie  |------------------------->|  IObject  |  :         |
+	+-----------+     |                :   +-----------+  :         |
+	      |           V                :         |        :         V
+	      |     +-----------+          :         |        :   +-----------+
+	      |     |  ICookie  |-------------------------------->|  IObject  |
+	      |     +-----------+          :         |        :   +-----------+
+	      V           |                :         V        :         |
+	+-----------+     |                :   +-----------+  :         |
+	|  DCookie  |------------------------->|  DObject  |  :         |
+	+-----------+     |                :   +-----------+  :         |
+	                  |                :                  :         |
+	          +-------+-------+        :                  :         |
+	          |               |        :                  :         |
+	          V               V        :                  :         V
+	    +-----------+   +-----------+  :                  :   +-----------+
+	    |  DCookie  |   |  DCookie  |------------------------>|  DObject  |
+	    +-----------+   +-----------+  :                  :   +-----------+
+	                                   :                  :
+
+In the above illustration, ICookie and IObject represent indices and DCookie
+and DObject represent data storage objects.  Indices may have representation in
+multiple caches, but currently, non-index objects may not.  Objects of any type
+may also be entirely unrepresented.
+
+As far as the netfs API goes, the netfs is only actually permitted to see
+pointers to the cookies.  The cookies themselves and any objects attached to
+those cookies are hidden from it.
+
+
+===============================
+OBJECT MANAGEMENT STATE MACHINE
+===============================
+
+Within FS-Cache, each active object is managed by its own individual state
+machine.  The state for an object is kept in the fscache_object struct, in
+object->state.  A cookie may point to a set of objects that are in different
+states.
+
+Each state has an action associated with it that is invoked when the machine
+wakes up in that state.  There are four logical sets of states:
+
+ (1) Preparation: states that wait for the parent objects to become ready.  The
+     representations are hierarchical, and it is expected that an object must
+     be created or accessed with respect to its parent object.
+
+ (2) Initialisation: states that perform lookups in the cache and validate
+     what's found and that create on disk any missing metadata.
+
+ (3) Normal running: states that allow netfs operations on objects to proceed
+     and that update the state of objects.
+
+ (4) Termination: states that detach objects from their netfs cookies, that
+     delete objects from disk, that handle disk and system errors and that free
+     up in-memory resources.
+
+
+In most cases, transitioning between states is in response to signalled events.
+When a state has finished processing, it will usually set the mask of events in
+which it is interested (object->event_mask) and relinquish the worker thread.
+Then when an event is raised (by calling fscache_raise_event()), if the event
+is not masked, the object will be queued for processing (by calling
+fscache_enqueue_object()).
+
+
+PROVISION OF CPU TIME
+---------------------
+
+The work to be done by the various states is given CPU time by the threads of
+the slow work facility (see Documentation/slow-work.txt).  This is used in
+preference to the workqueue facility because:
+
+ (1) Threads may be completely occupied for very long periods of time by a
+     particular work item.  These state actions may be doing sequences of
+     synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
+     getxattr, truncate, unlink, rmdir, rename).
+
+ (2) Threads may do little actual work, but may rather spend a lot of time
+     sleeping on I/O.  This means that single-threaded and 1-per-CPU-threaded
+     workqueues don't necessarily have the right numbers of threads.
+
+
+LOCKING SIMPLIFICATION
+----------------------
+
+Because only one worker thread may be operating on any particular object's
+state machine at once, this simplifies the locking, particularly with respect
+to disconnecting the netfs's representation of a cache object (fscache_cookie)
+from the cache backend's representation (fscache_object) - which may be
+requested from either end.
+
+
+=================
+THE SET OF STATES
+=================
+
+The object state machine has a set of states that it can be in.  There are
+preparation states in which the object sets itself up and waits for its parent
+object to transit to a state that allows access to its children:
+
+ (1) State FSCACHE_OBJECT_INIT.
+
+     Initialise the object and wait for the parent object to become active.  In
+     the cache, it is expected that it will not be possible to look an object
+     up from the parent object, until that parent object itself has been looked
+     up.
+
+There are initialisation states in which the object sets itself up and accesses
+disk for the object metadata:
+
+ (2) State FSCACHE_OBJECT_LOOKING_UP.
+
+     Look up the object on disk, using the parent as a starting point.
+     FS-Cache expects the cache backend to probe the cache to see whether this
+     object is represented there, and if it is, to see if it's valid (coherency
+     management).
+
+     The cache should call fscache_object_lookup_negative() to indicate lookup
+     failure for whatever reason, and should call fscache_obtained_object() to
+     indicate success.
+
+     At the completion of lookup, FS-Cache will let the netfs go ahead with
+     read operations, no matter whether the file is yet cached.  If not yet
+     cached, read operations will be immediately rejected with ENODATA until
+     the first known page is uncached - as to that point there can be no data
+     to be read out of the cache for that file that isn't currently also held
+     in the pagecache.
+
+ (3) State FSCACHE_OBJECT_CREATING.
+
+     Create an object on disk, using the parent as a starting point.  This
+     happens if the lookup failed to find the object, or if the object's
+     coherency data indicated what's on disk is out of date.  In this state,
+     FS-Cache expects the cache to create
+
+     The cache should call fscache_obtained_object() if creation completes
+     successfully, fscache_object_lookup_negative() otherwise.
+
+     At the completion of creation, FS-Cache will start processing write
+     operations the netfs has queued for an object.  If creation failed, the
+     write ops will be transparently discarded, and nothing recorded in the
+     cache.
+
+There are some normal running states in which the object spends its time
+servicing netfs requests:
+
+ (4) State FSCACHE_OBJECT_AVAILABLE.
+
+     A transient state in which pending operations are started, child objects
+     are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
+     lookup data is freed.
+
+ (5) State FSCACHE_OBJECT_ACTIVE.
+
+     The normal running state.  In this state, requests the netfs makes will be
+     passed on to the cache.
+
+ (6) State FSCACHE_OBJECT_UPDATING.
+
+     The state machine comes here to update the object in the cache from the
+     netfs's records.  This involves updating the auxiliary data that is used
+     to maintain coherency.
+
+And there are terminal states in which an object cleans itself up, deallocates
+memory and potentially deletes stuff from disk:
+
+ (7) State FSCACHE_OBJECT_LC_DYING.
+
+     The object comes here if it is dying because of a lookup or creation
+     error.  This would be due to a disk error or system error of some sort.
+     Temporary data is cleaned up, and the parent is released.
+
+ (8) State FSCACHE_OBJECT_DYING.
+
+     The object comes here if it is dying due to an error, because its parent
+     cookie has been relinquished by the netfs or because the cache is being
+     withdrawn.
+
+     Any child objects waiting on this one are given CPU time so that they too
+     can destroy themselves.  This object waits for all its children to go away
+     before advancing to the next state.
+
+ (9) State FSCACHE_OBJECT_ABORT_INIT.
+
+     The object comes to this state if it was waiting on its parent in
+     FSCACHE_OBJECT_INIT, but its parent died.  The object will destroy itself
+     so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
+
+(10) State FSCACHE_OBJECT_RELEASING.
+(11) State FSCACHE_OBJECT_RECYCLING.
+
+     The object comes to one of these two states when dying once it is rid of
+     all its children, if it is dying because the netfs relinquished its
+     cookie.  In the first state, the cached data is expected to persist, and
+     in the second it will be deleted.
+
+(12) State FSCACHE_OBJECT_WITHDRAWING.
+
+     The object transits to this state if the cache decides it wants to
+     withdraw the object from service, perhaps to make space, but also due to
+     error or just because the whole cache is being withdrawn.
+
+(13) State FSCACHE_OBJECT_DEAD.
+
+     The object transits to this state when the in-memory object record is
+     ready to be deleted.  The object processor shouldn't ever see an object in
+     this state.
+
+
+THE SET OF EVENTS
+-----------------
+
+There are a number of events that can be raised to an object state machine:
+
+ (*) FSCACHE_OBJECT_EV_UPDATE
+
+     The netfs requested that an object be updated.  The state machine will ask
+     the cache backend to update the object, and the cache backend will ask the
+     netfs for details of the change through its cookie definition ops.
+
+ (*) FSCACHE_OBJECT_EV_CLEARED
+
+     This is signalled in two circumstances:
+
+     (a) when an object's last child object is dropped and
+
+     (b) when the last operation outstanding on an object is completed.
+
+     This is used to proceed from the dying state.
+
+ (*) FSCACHE_OBJECT_EV_ERROR
+
+     This is signalled when an I/O error occurs during the processing of some
+     object.
+
+ (*) FSCACHE_OBJECT_EV_RELEASE
+ (*) FSCACHE_OBJECT_EV_RETIRE
+
+     These are signalled when the netfs relinquishes a cookie it was using.
+     The event selected depends on whether the netfs asks for the backing
+     object to be retired (deleted) or retained.
+
+ (*) FSCACHE_OBJECT_EV_WITHDRAW
+
+     This is signalled when the cache backend wants to withdraw an object.
+     This means that the object will have to be detached from the netfs's
+     cookie.
+
+Because the withdrawing releasing/retiring events are all handled by the object
+state machine, it doesn't matter if there's a collision with both ends trying
+to sever the connection at the same time.  The state machine can just pick
+which one it wants to honour, and that effects the other.
diff --git a/fs/fscache/Makefile b/fs/fscache/Makefile
index ecf6946eaeb3409a80e9ee2058a8294e7c2c2e7c..4420ac6ea10de1df720662a8554d8d555c0087d0 100644
--- a/fs/fscache/Makefile
+++ b/fs/fscache/Makefile
@@ -7,7 +7,8 @@ fscache-y := \
 	cookie.o \
 	fsdef.o \
 	main.o \
-	netfs.o
+	netfs.o \
+	object.o
 
 fscache-$(CONFIG_PROC_FS) += proc.o
 fscache-$(CONFIG_FSCACHE_STATS) += stats.o
diff --git a/fs/fscache/internal.h b/fs/fscache/internal.h
index 16389942a54e640a96af09649ee0bfa6a5cea460..529f4de328c2a183f3a873e6809224941a411f22 100644
--- a/fs/fscache/internal.h
+++ b/fs/fscache/internal.h
@@ -85,6 +85,18 @@ extern struct kobject *fscache_root;
 extern int fscache_wait_bit(void *);
 extern int fscache_wait_bit_interruptible(void *);
 
+/*
+ * fsc-object.c
+ */
+extern void fscache_withdrawing_object(struct fscache_cache *,
+				       struct fscache_object *);
+extern void fscache_enqueue_object(struct fscache_object *);
+
+/*
+ * fsc-operation.c
+ */
+#define fscache_start_operations(obj) BUG()
+
 /*
  * fsc-proc.c
  */
@@ -196,7 +208,19 @@ extern const struct file_operations fscache_stats_fops;
 static inline void fscache_raise_event(struct fscache_object *object,
 				       unsigned event)
 {
-	BUG();  // TODO
+	if (!test_and_set_bit(event, &object->events) &&
+	    test_bit(event, &object->event_mask))
+		fscache_enqueue_object(object);
+}
+
+/*
+ * drop a reference to a cookie
+ */
+static inline void fscache_cookie_put(struct fscache_cookie *cookie)
+{
+	BUG_ON(atomic_read(&cookie->usage) <= 0);
+	if (atomic_dec_and_test(&cookie->usage))
+		__fscache_cookie_put(cookie);
 }
 
 /*****************************************************************************/
diff --git a/fs/fscache/object.c b/fs/fscache/object.c
new file mode 100644
index 0000000000000000000000000000000000000000..392a41b1b79d417324f4cc41dd94e670d6272400
--- /dev/null
+++ b/fs/fscache/object.c
@@ -0,0 +1,810 @@
+/* FS-Cache object state machine handler
+ *
+ * Copyright (C) 2007 Red Hat, Inc. All Rights Reserved.
+ * Written by David Howells (dhowells@redhat.com)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version
+ * 2 of the License, or (at your option) any later version.
+ *
+ * See Documentation/filesystems/caching/object.txt for a description of the
+ * object state machine and the in-kernel representations.
+ */
+
+#define FSCACHE_DEBUG_LEVEL COOKIE
+#include <linux/module.h>
+#include "internal.h"
+
+const char *fscache_object_states[] = {
+	[FSCACHE_OBJECT_INIT]		= "OBJECT_INIT",
+	[FSCACHE_OBJECT_LOOKING_UP]	= "OBJECT_LOOKING_UP",
+	[FSCACHE_OBJECT_CREATING]	= "OBJECT_CREATING",
+	[FSCACHE_OBJECT_AVAILABLE]	= "OBJECT_AVAILABLE",
+	[FSCACHE_OBJECT_ACTIVE]		= "OBJECT_ACTIVE",
+	[FSCACHE_OBJECT_UPDATING]	= "OBJECT_UPDATING",
+	[FSCACHE_OBJECT_DYING]		= "OBJECT_DYING",
+	[FSCACHE_OBJECT_LC_DYING]	= "OBJECT_LC_DYING",
+	[FSCACHE_OBJECT_ABORT_INIT]	= "OBJECT_ABORT_INIT",
+	[FSCACHE_OBJECT_RELEASING]	= "OBJECT_RELEASING",
+	[FSCACHE_OBJECT_RECYCLING]	= "OBJECT_RECYCLING",
+	[FSCACHE_OBJECT_WITHDRAWING]	= "OBJECT_WITHDRAWING",
+	[FSCACHE_OBJECT_DEAD]		= "OBJECT_DEAD",
+};
+EXPORT_SYMBOL(fscache_object_states);
+
+static void fscache_object_slow_work_put_ref(struct slow_work *);
+static int  fscache_object_slow_work_get_ref(struct slow_work *);
+static void fscache_object_slow_work_execute(struct slow_work *);
+static void fscache_initialise_object(struct fscache_object *);
+static void fscache_lookup_object(struct fscache_object *);
+static void fscache_object_available(struct fscache_object *);
+static void fscache_release_object(struct fscache_object *);
+static void fscache_withdraw_object(struct fscache_object *);
+static void fscache_enqueue_dependents(struct fscache_object *);
+static void fscache_dequeue_object(struct fscache_object *);
+
+const struct slow_work_ops fscache_object_slow_work_ops = {
+	.get_ref	= fscache_object_slow_work_get_ref,
+	.put_ref	= fscache_object_slow_work_put_ref,
+	.execute	= fscache_object_slow_work_execute,
+};
+EXPORT_SYMBOL(fscache_object_slow_work_ops);
+
+/*
+ * we need to notify the parent when an op completes that we had outstanding
+ * upon it
+ */
+static inline void fscache_done_parent_op(struct fscache_object *object)
+{
+	struct fscache_object *parent = object->parent;
+
+	_enter("OBJ%x {OBJ%x,%x}",
+	       object->debug_id, parent->debug_id, parent->n_ops);
+
+	spin_lock_nested(&parent->lock, 1);
+	parent->n_ops--;
+	parent->n_obj_ops--;
+	if (parent->n_ops == 0)
+		fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
+	spin_unlock(&parent->lock);
+}
+
+/*
+ * process events that have been sent to an object's state machine
+ * - initiates parent lookup
+ * - does object lookup
+ * - does object creation
+ * - does object recycling and retirement
+ * - does object withdrawal
+ */
+static void fscache_object_state_machine(struct fscache_object *object)
+{
+	enum fscache_object_state new_state;
+
+	ASSERT(object != NULL);
+
+	_enter("{OBJ%x,%s,%lx}",
+	       object->debug_id, fscache_object_states[object->state],
+	       object->events);
+
+	switch (object->state) {
+		/* wait for the parent object to become ready */
+	case FSCACHE_OBJECT_INIT:
+		object->event_mask =
+			ULONG_MAX & ~(1 << FSCACHE_OBJECT_EV_CLEARED);
+		fscache_initialise_object(object);
+		goto done;
+
+		/* look up the object metadata on disk */
+	case FSCACHE_OBJECT_LOOKING_UP:
+		fscache_lookup_object(object);
+		goto lookup_transit;
+
+		/* create the object metadata on disk */
+	case FSCACHE_OBJECT_CREATING:
+		fscache_lookup_object(object);
+		goto lookup_transit;
+
+		/* handle an object becoming available; start pending
+		 * operations and queue dependent operations for processing */
+	case FSCACHE_OBJECT_AVAILABLE:
+		fscache_object_available(object);
+		goto active_transit;
+
+		/* normal running state */
+	case FSCACHE_OBJECT_ACTIVE:
+		goto active_transit;
+
+		/* update the object metadata on disk */
+	case FSCACHE_OBJECT_UPDATING:
+		clear_bit(FSCACHE_OBJECT_EV_UPDATE, &object->events);
+		fscache_stat(&fscache_n_updates_run);
+		object->cache->ops->update_object(object);
+		goto active_transit;
+
+		/* handle an object dying during lookup or creation */
+	case FSCACHE_OBJECT_LC_DYING:
+		object->event_mask &= ~(1 << FSCACHE_OBJECT_EV_UPDATE);
+		object->cache->ops->lookup_complete(object);
+
+		spin_lock(&object->lock);
+		object->state = FSCACHE_OBJECT_DYING;
+		if (test_and_clear_bit(FSCACHE_COOKIE_CREATING,
+				       &object->cookie->flags))
+			wake_up_bit(&object->cookie->flags,
+				    FSCACHE_COOKIE_CREATING);
+		spin_unlock(&object->lock);
+
+		fscache_done_parent_op(object);
+
+		/* wait for completion of all active operations on this object
+		 * and the death of all child objects of this object */
+	case FSCACHE_OBJECT_DYING:
+	dying:
+		clear_bit(FSCACHE_OBJECT_EV_CLEARED, &object->events);
+		spin_lock(&object->lock);
+		_debug("dying OBJ%x {%d,%d}",
+		       object->debug_id, object->n_ops, object->n_children);
+		if (object->n_ops == 0 && object->n_children == 0) {
+			object->event_mask &=
+				~(1 << FSCACHE_OBJECT_EV_CLEARED);
+			object->event_mask |=
+				(1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+				(1 << FSCACHE_OBJECT_EV_RETIRE) |
+				(1 << FSCACHE_OBJECT_EV_RELEASE) |
+				(1 << FSCACHE_OBJECT_EV_ERROR);
+		} else {
+			object->event_mask &=
+				~((1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+				  (1 << FSCACHE_OBJECT_EV_RETIRE) |
+				  (1 << FSCACHE_OBJECT_EV_RELEASE) |
+				  (1 << FSCACHE_OBJECT_EV_ERROR));
+			object->event_mask |=
+				1 << FSCACHE_OBJECT_EV_CLEARED;
+		}
+		spin_unlock(&object->lock);
+		fscache_enqueue_dependents(object);
+		goto terminal_transit;
+
+		/* handle an abort during initialisation */
+	case FSCACHE_OBJECT_ABORT_INIT:
+		_debug("handle abort init %lx", object->events);
+		object->event_mask &= ~(1 << FSCACHE_OBJECT_EV_UPDATE);
+
+		spin_lock(&object->lock);
+		fscache_dequeue_object(object);
+
+		object->state = FSCACHE_OBJECT_DYING;
+		if (test_and_clear_bit(FSCACHE_COOKIE_CREATING,
+				       &object->cookie->flags))
+			wake_up_bit(&object->cookie->flags,
+				    FSCACHE_COOKIE_CREATING);
+		spin_unlock(&object->lock);
+		goto dying;
+
+		/* handle the netfs releasing an object and possibly marking it
+		 * obsolete too */
+	case FSCACHE_OBJECT_RELEASING:
+	case FSCACHE_OBJECT_RECYCLING:
+		object->event_mask &=
+			~((1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+			  (1 << FSCACHE_OBJECT_EV_RETIRE) |
+			  (1 << FSCACHE_OBJECT_EV_RELEASE) |
+			  (1 << FSCACHE_OBJECT_EV_ERROR));
+		fscache_release_object(object);
+		spin_lock(&object->lock);
+		object->state = FSCACHE_OBJECT_DEAD;
+		spin_unlock(&object->lock);
+		fscache_stat(&fscache_n_object_dead);
+		goto terminal_transit;
+
+		/* handle the parent cache of this object being withdrawn from
+		 * active service */
+	case FSCACHE_OBJECT_WITHDRAWING:
+		object->event_mask &=
+			~((1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+			  (1 << FSCACHE_OBJECT_EV_RETIRE) |
+			  (1 << FSCACHE_OBJECT_EV_RELEASE) |
+			  (1 << FSCACHE_OBJECT_EV_ERROR));
+		fscache_withdraw_object(object);
+		spin_lock(&object->lock);
+		object->state = FSCACHE_OBJECT_DEAD;
+		spin_unlock(&object->lock);
+		fscache_stat(&fscache_n_object_dead);
+		goto terminal_transit;
+
+		/* complain about the object being woken up once it is
+		 * deceased */
+	case FSCACHE_OBJECT_DEAD:
+		printk(KERN_ERR "FS-Cache:"
+		       " Unexpected event in dead state %lx\n",
+		       object->events & object->event_mask);
+		BUG();
+
+	default:
+		printk(KERN_ERR "FS-Cache: Unknown object state %u\n",
+		       object->state);
+		BUG();
+	}
+
+	/* determine the transition from a lookup state */
+lookup_transit:
+	switch (fls(object->events & object->event_mask) - 1) {
+	case FSCACHE_OBJECT_EV_WITHDRAW:
+	case FSCACHE_OBJECT_EV_RETIRE:
+	case FSCACHE_OBJECT_EV_RELEASE:
+	case FSCACHE_OBJECT_EV_ERROR:
+		new_state = FSCACHE_OBJECT_LC_DYING;
+		goto change_state;
+	case FSCACHE_OBJECT_EV_REQUEUE:
+		goto done;
+	case -1:
+		goto done; /* sleep until event */
+	default:
+		goto unsupported_event;
+	}
+
+	/* determine the transition from an active state */
+active_transit:
+	switch (fls(object->events & object->event_mask) - 1) {
+	case FSCACHE_OBJECT_EV_WITHDRAW:
+	case FSCACHE_OBJECT_EV_RETIRE:
+	case FSCACHE_OBJECT_EV_RELEASE:
+	case FSCACHE_OBJECT_EV_ERROR:
+		new_state = FSCACHE_OBJECT_DYING;
+		goto change_state;
+	case FSCACHE_OBJECT_EV_UPDATE:
+		new_state = FSCACHE_OBJECT_UPDATING;
+		goto change_state;
+	case -1:
+		new_state = FSCACHE_OBJECT_ACTIVE;
+		goto change_state; /* sleep until event */
+	default:
+		goto unsupported_event;
+	}
+
+	/* determine the transition from a terminal state */
+terminal_transit:
+	switch (fls(object->events & object->event_mask) - 1) {
+	case FSCACHE_OBJECT_EV_WITHDRAW:
+		new_state = FSCACHE_OBJECT_WITHDRAWING;
+		goto change_state;
+	case FSCACHE_OBJECT_EV_RETIRE:
+		new_state = FSCACHE_OBJECT_RECYCLING;
+		goto change_state;
+	case FSCACHE_OBJECT_EV_RELEASE:
+		new_state = FSCACHE_OBJECT_RELEASING;
+		goto change_state;
+	case FSCACHE_OBJECT_EV_ERROR:
+		new_state = FSCACHE_OBJECT_WITHDRAWING;
+		goto change_state;
+	case FSCACHE_OBJECT_EV_CLEARED:
+		new_state = FSCACHE_OBJECT_DYING;
+		goto change_state;
+	case -1:
+		goto done; /* sleep until event */
+	default:
+		goto unsupported_event;
+	}
+
+change_state:
+	spin_lock(&object->lock);
+	object->state = new_state;
+	spin_unlock(&object->lock);
+
+done:
+	_leave(" [->%s]", fscache_object_states[object->state]);
+	return;
+
+unsupported_event:
+	printk(KERN_ERR "FS-Cache:"
+	       " Unsupported event %lx [mask %lx] in state %s\n",
+	       object->events, object->event_mask,
+	       fscache_object_states[object->state]);
+	BUG();
+}
+
+/*
+ * execute an object
+ */
+static void fscache_object_slow_work_execute(struct slow_work *work)
+{
+	struct fscache_object *object =
+		container_of(work, struct fscache_object, work);
+	unsigned long start;
+
+	_enter("{OBJ%x}", object->debug_id);
+
+	clear_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+
+	start = jiffies;
+	fscache_object_state_machine(object);
+	fscache_hist(fscache_objs_histogram, start);
+	if (object->events & object->event_mask)
+		fscache_enqueue_object(object);
+}
+
+/*
+ * initialise an object
+ * - check the specified object's parent to see if we can make use of it
+ *   immediately to do a creation
+ * - we may need to start the process of creating a parent and we need to wait
+ *   for the parent's lookup and creation to complete if it's not there yet
+ * - an object's cookie is pinned until we clear FSCACHE_COOKIE_CREATING on the
+ *   leaf-most cookies of the object and all its children
+ */
+static void fscache_initialise_object(struct fscache_object *object)
+{
+	struct fscache_object *parent;
+
+	_enter("");
+	ASSERT(object->cookie != NULL);
+	ASSERT(object->cookie->parent != NULL);
+	ASSERT(list_empty(&object->work.link));
+
+	if (object->events & ((1 << FSCACHE_OBJECT_EV_ERROR) |
+			      (1 << FSCACHE_OBJECT_EV_RELEASE) |
+			      (1 << FSCACHE_OBJECT_EV_RETIRE) |
+			      (1 << FSCACHE_OBJECT_EV_WITHDRAW))) {
+		_debug("abort init %lx", object->events);
+		spin_lock(&object->lock);
+		object->state = FSCACHE_OBJECT_ABORT_INIT;
+		spin_unlock(&object->lock);
+		return;
+	}
+
+	spin_lock(&object->cookie->lock);
+	spin_lock_nested(&object->cookie->parent->lock, 1);
+
+	parent = object->parent;
+	if (!parent) {
+		_debug("no parent");
+		set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
+	} else {
+		spin_lock(&object->lock);
+		spin_lock_nested(&parent->lock, 1);
+		_debug("parent %s", fscache_object_states[parent->state]);
+
+		if (parent->state >= FSCACHE_OBJECT_DYING) {
+			_debug("bad parent");
+			set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
+		} else if (parent->state < FSCACHE_OBJECT_AVAILABLE) {
+			_debug("wait");
+
+			/* we may get woken up in this state by child objects
+			 * binding on to us, so we need to make sure we don't
+			 * add ourself to the list multiple times */
+			if (list_empty(&object->dep_link)) {
+				object->cache->ops->grab_object(object);
+				list_add(&object->dep_link,
+					 &parent->dependents);
+
+				/* fscache_acquire_non_index_cookie() uses this
+				 * to wake the chain up */
+				if (parent->state == FSCACHE_OBJECT_INIT)
+					fscache_enqueue_object(parent);
+			}
+		} else {
+			_debug("go");
+			parent->n_ops++;
+			parent->n_obj_ops++;
+			object->lookup_jif = jiffies;
+			object->state = FSCACHE_OBJECT_LOOKING_UP;
+			set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+		}
+
+		spin_unlock(&parent->lock);
+		spin_unlock(&object->lock);
+	}
+
+	spin_unlock(&object->cookie->parent->lock);
+	spin_unlock(&object->cookie->lock);
+	_leave("");
+}
+
+/*
+ * look an object up in the cache from which it was allocated
+ * - we hold an "access lock" on the parent object, so the parent object cannot
+ *   be withdrawn by either party till we've finished
+ * - an object's cookie is pinned until we clear FSCACHE_COOKIE_CREATING on the
+ *   leaf-most cookies of the object and all its children
+ */
+static void fscache_lookup_object(struct fscache_object *object)
+{
+	struct fscache_cookie *cookie = object->cookie;
+	struct fscache_object *parent;
+
+	_enter("");
+
+	parent = object->parent;
+	ASSERT(parent != NULL);
+	ASSERTCMP(parent->n_ops, >, 0);
+	ASSERTCMP(parent->n_obj_ops, >, 0);
+
+	/* make sure the parent is still available */
+	ASSERTCMP(parent->state, >=, FSCACHE_OBJECT_AVAILABLE);
+
+	if (parent->state >= FSCACHE_OBJECT_DYING ||
+	    test_bit(FSCACHE_IOERROR, &object->cache->flags)) {
+		_debug("unavailable");
+		set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
+		_leave("");
+		return;
+	}
+
+	_debug("LOOKUP \"%s/%s\" in \"%s\"",
+	       parent->cookie->def->name, cookie->def->name,
+	       object->cache->tag->name);
+
+	fscache_stat(&fscache_n_object_lookups);
+	object->cache->ops->lookup_object(object);
+
+	if (test_bit(FSCACHE_OBJECT_EV_ERROR, &object->events))
+		set_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
+
+	_leave("");
+}
+
+/**
+ * fscache_object_lookup_negative - Note negative cookie lookup
+ * @object: Object pointing to cookie to mark
+ *
+ * Note negative lookup, permitting those waiting to read data from an already
+ * existing backing object to continue as there's no data for them to read.
+ */
+void fscache_object_lookup_negative(struct fscache_object *object)
+{
+	struct fscache_cookie *cookie = object->cookie;
+
+	_enter("{OBJ%x,%s}",
+	       object->debug_id, fscache_object_states[object->state]);
+
+	spin_lock(&object->lock);
+	if (object->state == FSCACHE_OBJECT_LOOKING_UP) {
+		fscache_stat(&fscache_n_object_lookups_negative);
+
+		/* transit here to allow write requests to begin stacking up
+		 * and read requests to begin returning ENODATA */
+		object->state = FSCACHE_OBJECT_CREATING;
+		spin_unlock(&object->lock);
+
+		set_bit(FSCACHE_COOKIE_PENDING_FILL, &cookie->flags);
+		set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
+
+		_debug("wake up lookup %p", &cookie->flags);
+		smp_mb__before_clear_bit();
+		clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
+		smp_mb__after_clear_bit();
+		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
+		set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+	} else {
+		ASSERTCMP(object->state, ==, FSCACHE_OBJECT_CREATING);
+		spin_unlock(&object->lock);
+	}
+
+	_leave("");
+}
+EXPORT_SYMBOL(fscache_object_lookup_negative);
+
+/**
+ * fscache_obtained_object - Note successful object lookup or creation
+ * @object: Object pointing to cookie to mark
+ *
+ * Note successful lookup and/or creation, permitting those waiting to write
+ * data to a backing object to continue.
+ *
+ * Note that after calling this, an object's cookie may be relinquished by the
+ * netfs, and so must be accessed with object lock held.
+ */
+void fscache_obtained_object(struct fscache_object *object)
+{
+	struct fscache_cookie *cookie = object->cookie;
+
+	_enter("{OBJ%x,%s}",
+	       object->debug_id, fscache_object_states[object->state]);
+
+	/* if we were still looking up, then we must have a positive lookup
+	 * result, in which case there may be data available */
+	spin_lock(&object->lock);
+	if (object->state == FSCACHE_OBJECT_LOOKING_UP) {
+		fscache_stat(&fscache_n_object_lookups_positive);
+
+		clear_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
+
+		object->state = FSCACHE_OBJECT_AVAILABLE;
+		spin_unlock(&object->lock);
+
+		smp_mb__before_clear_bit();
+		clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
+		smp_mb__after_clear_bit();
+		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
+		set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+	} else {
+		ASSERTCMP(object->state, ==, FSCACHE_OBJECT_CREATING);
+		fscache_stat(&fscache_n_object_created);
+
+		object->state = FSCACHE_OBJECT_AVAILABLE;
+		spin_unlock(&object->lock);
+		set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+		smp_wmb();
+	}
+
+	if (test_and_clear_bit(FSCACHE_COOKIE_CREATING, &cookie->flags))
+		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_CREATING);
+
+	_leave("");
+}
+EXPORT_SYMBOL(fscache_obtained_object);
+
+/*
+ * handle an object that has just become available
+ */
+static void fscache_object_available(struct fscache_object *object)
+{
+	_enter("{OBJ%x}", object->debug_id);
+
+	spin_lock(&object->lock);
+
+	if (test_and_clear_bit(FSCACHE_COOKIE_CREATING, &object->cookie->flags))
+		wake_up_bit(&object->cookie->flags, FSCACHE_COOKIE_CREATING);
+
+	fscache_done_parent_op(object);
+	if (object->n_in_progress == 0) {
+		if (object->n_ops > 0) {
+			ASSERTCMP(object->n_ops, >=, object->n_obj_ops);
+			ASSERTIF(object->n_ops > object->n_obj_ops,
+				 !list_empty(&object->pending_ops));
+			fscache_start_operations(object);
+		} else {
+			ASSERT(list_empty(&object->pending_ops));
+		}
+	}
+	spin_unlock(&object->lock);
+
+	object->cache->ops->lookup_complete(object);
+	fscache_enqueue_dependents(object);
+
+	fscache_hist(fscache_obj_instantiate_histogram, object->lookup_jif);
+	fscache_stat(&fscache_n_object_avail);
+
+	_leave("");
+}
+
+/*
+ * drop an object's attachments
+ */
+static void fscache_drop_object(struct fscache_object *object)
+{
+	struct fscache_object *parent = object->parent;
+	struct fscache_cache *cache = object->cache;
+
+	_enter("{OBJ%x,%d}", object->debug_id, object->n_children);
+
+	spin_lock(&cache->object_list_lock);
+	list_del_init(&object->cache_link);
+	spin_unlock(&cache->object_list_lock);
+
+	cache->ops->drop_object(object);
+
+	if (parent) {
+		_debug("release parent OBJ%x {%d}",
+		       parent->debug_id, parent->n_children);
+
+		spin_lock(&parent->lock);
+		parent->n_children--;
+		if (parent->n_children == 0)
+			fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
+		spin_unlock(&parent->lock);
+		object->parent = NULL;
+	}
+
+	/* this just shifts the object release to the slow work processor */
+	object->cache->ops->put_object(object);
+
+	_leave("");
+}
+
+/*
+ * release or recycle an object that the netfs has discarded
+ */
+static void fscache_release_object(struct fscache_object *object)
+{
+	_enter("");
+
+	fscache_drop_object(object);
+}
+
+/*
+ * withdraw an object from active service
+ */
+static void fscache_withdraw_object(struct fscache_object *object)
+{
+	struct fscache_cookie *cookie;
+	bool detached;
+
+	_enter("");
+
+	spin_lock(&object->lock);
+	cookie = object->cookie;
+	if (cookie) {
+		/* need to get the cookie lock before the object lock, starting
+		 * from the object pointer */
+		atomic_inc(&cookie->usage);
+		spin_unlock(&object->lock);
+
+		detached = false;
+		spin_lock(&cookie->lock);
+		spin_lock(&object->lock);
+
+		if (object->cookie == cookie) {
+			hlist_del_init(&object->cookie_link);
+			object->cookie = NULL;
+			detached = true;
+		}
+		spin_unlock(&cookie->lock);
+		fscache_cookie_put(cookie);
+		if (detached)
+			fscache_cookie_put(cookie);
+	}
+
+	spin_unlock(&object->lock);
+
+	fscache_drop_object(object);
+}
+
+/*
+ * withdraw an object from active service at the behest of the cache
+ * - need break the links to a cached object cookie
+ * - called under two situations:
+ *   (1) recycler decides to reclaim an in-use object
+ *   (2) a cache is unmounted
+ * - have to take care as the cookie can be being relinquished by the netfs
+ *   simultaneously
+ * - the object is pinned by the caller holding a refcount on it
+ */
+void fscache_withdrawing_object(struct fscache_cache *cache,
+				struct fscache_object *object)
+{
+	bool enqueue = false;
+
+	_enter(",OBJ%x", object->debug_id);
+
+	spin_lock(&object->lock);
+	if (object->state < FSCACHE_OBJECT_WITHDRAWING) {
+		object->state = FSCACHE_OBJECT_WITHDRAWING;
+		enqueue = true;
+	}
+	spin_unlock(&object->lock);
+
+	if (enqueue)
+		fscache_enqueue_object(object);
+
+	_leave("");
+}
+
+/*
+ * allow the slow work item processor to get a ref on an object
+ */
+static int fscache_object_slow_work_get_ref(struct slow_work *work)
+{
+	struct fscache_object *object =
+		container_of(work, struct fscache_object, work);
+
+	return object->cache->ops->grab_object(object) ? 0 : -EAGAIN;
+}
+
+/*
+ * allow the slow work item processor to discard a ref on a work item
+ */
+static void fscache_object_slow_work_put_ref(struct slow_work *work)
+{
+	struct fscache_object *object =
+		container_of(work, struct fscache_object, work);
+
+	return object->cache->ops->put_object(object);
+}
+
+/*
+ * enqueue an object for metadata-type processing
+ */
+void fscache_enqueue_object(struct fscache_object *object)
+{
+	_enter("{OBJ%x}", object->debug_id);
+
+	slow_work_enqueue(&object->work);
+}
+
+/*
+ * enqueue the dependents of an object for metadata-type processing
+ * - the caller must hold the object's lock
+ * - this may cause an already locked object to wind up being processed again
+ */
+static void fscache_enqueue_dependents(struct fscache_object *object)
+{
+	struct fscache_object *dep;
+
+	_enter("{OBJ%x}", object->debug_id);
+
+	if (list_empty(&object->dependents))
+		return;
+
+	spin_lock(&object->lock);
+
+	while (!list_empty(&object->dependents)) {
+		dep = list_entry(object->dependents.next,
+				 struct fscache_object, dep_link);
+		list_del_init(&dep->dep_link);
+
+
+		/* sort onto appropriate lists */
+		fscache_enqueue_object(dep);
+		dep->cache->ops->put_object(dep);
+
+		if (!list_empty(&object->dependents))
+			cond_resched_lock(&object->lock);
+	}
+
+	spin_unlock(&object->lock);
+}
+
+/*
+ * remove an object from whatever queue it's waiting on
+ * - the caller must hold object->lock
+ */
+void fscache_dequeue_object(struct fscache_object *object)
+{
+	_enter("{OBJ%x}", object->debug_id);
+
+	if (!list_empty(&object->dep_link)) {
+		spin_lock(&object->parent->lock);
+		list_del_init(&object->dep_link);
+		spin_unlock(&object->parent->lock);
+	}
+
+	_leave("");
+}
+
+/**
+ * fscache_check_aux - Ask the netfs whether an object on disk is still valid
+ * @object: The object to ask about
+ * @data: The auxiliary data for the object
+ * @datalen: The size of the auxiliary data
+ *
+ * This function consults the netfs about the coherency state of an object
+ */
+enum fscache_checkaux fscache_check_aux(struct fscache_object *object,
+					const void *data, uint16_t datalen)
+{
+	enum fscache_checkaux result;
+
+	if (!object->cookie->def->check_aux) {
+		fscache_stat(&fscache_n_checkaux_none);
+		return FSCACHE_CHECKAUX_OKAY;
+	}
+
+	result = object->cookie->def->check_aux(object->cookie->netfs_data,
+						data, datalen);
+	switch (result) {
+		/* entry okay as is */
+	case FSCACHE_CHECKAUX_OKAY:
+		fscache_stat(&fscache_n_checkaux_okay);
+		break;
+
+		/* entry requires update */
+	case FSCACHE_CHECKAUX_NEEDS_UPDATE:
+		fscache_stat(&fscache_n_checkaux_update);
+		break;
+
+		/* entry requires deletion */
+	case FSCACHE_CHECKAUX_OBSOLETE:
+		fscache_stat(&fscache_n_checkaux_obsolete);
+		break;
+
+	default:
+		BUG();
+	}
+
+	return result;
+}
+EXPORT_SYMBOL(fscache_check_aux);