Skip to content
  • Gabriele Paoloni's avatar
    ppp: ppp_mp_explode() redesign · 9c705260
    Gabriele Paoloni authored
    
    
    I found the PPP subsystem to not work properly when connecting channels
    with different speeds to the same bundle.
    
    Problem Description:
    
    As the "ppp_mp_explode" function fragments the sk_buff buffer evenly
    among the PPP channels that are connected to a certain PPP unit to
    make up a bundle, if we are transmitting using an upper layer protocol
    that requires an Ack before sending the next packet (like TCP/IP for
    example), we will have a bandwidth bottleneck on the slowest channel
    of the bundle.
    
    Let's clarify by an example. Let's consider a scenario where we have
    two PPP links making up a bundle: a slow link (10KB/sec) and a fast
    link (1000KB/sec) working at the best (full bandwidth). On the top we
    have a TCP/IP stack sending a 1000 Bytes sk_buff buffer down to the
    PPP subsystem. The "ppp_mp_explode" function will divide the buffer in
    two fragments of 500B each (we are neglecting all the headers, crc,
    flags etc?.). Before the TCP/IP stack sends out the next buffer, it
    will have to wait for the ACK response from the remote peer, so it
    will have to wait for both fragments to have been sent over the two
    PPP links, received by the remote peer and reconstructed. The
    resulting behaviour is that, rather than having a bundle working
    @1010KB/sec (the sum of the channels bandwidths), we'll have a bundle
    working @20KB/sec (the double of the slowest channels bandwidth).
    
    
    Problem Solution:
    
    The problem has been solved by redesigning the "ppp_mp_explode"
    function in such a way to make it split the sk_buff buffer according
    to the speeds of the underlying PPP channels (the speeds of the serial
    interfaces respectively attached to the PPP channels). Referring to
    the above example, the redesigned "ppp_mp_explode" function will now
    divide the 1000 Bytes buffer into two fragments whose sizes are set
    according to the speeds of the channels where they are going to be
    sent on (e.g .  10 Byets on 10KB/sec channel and 990 Bytes on
    1000KB/sec channel).  The reworked function grants the same
    performances of the original one in optimal working conditions (i.e. a
    bundle made up of PPP links all working at the same speed), while
    greatly improving performances on the bundles made up of channels
    working at different speeds.
    
    Signed-off-by: default avatarGabriele Paoloni <gabriele.paoloni@intel.com>
    Signed-off-by: default avatarDavid S. Miller <davem@davemloft.net>
    9c705260