nbd.h 2.49 KB
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/*
 * 1999 Copyright (C) Pavel Machek, pavel@ucw.cz. This code is GPL.
 * 1999/11/04 Copyright (C) 1999 VMware, Inc. (Regis "HPReg" Duchesne)
 *            Made nbd_end_request() use the io_request_lock
 * 2001 Copyright (C) Steven Whitehouse
 *            New nbd_end_request() for compatibility with new linux block
 *            layer code.
 * 2003/06/24 Louis D. Langholtz <ldl@aros.net>
 *            Removed unneeded blksize_bits field from nbd_device struct.
 *            Cleanup PARANOIA usage & code.
 * 2004/02/19 Paul Clements
 *            Removed PARANOIA, plus various cleanup and comments
 */

#ifndef LINUX_NBD_H
#define LINUX_NBD_H

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#include <linux/types.h>

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#define NBD_SET_SOCK	_IO( 0xab, 0 )
#define NBD_SET_BLKSIZE	_IO( 0xab, 1 )
#define NBD_SET_SIZE	_IO( 0xab, 2 )
#define NBD_DO_IT	_IO( 0xab, 3 )
#define NBD_CLEAR_SOCK	_IO( 0xab, 4 )
#define NBD_CLEAR_QUE	_IO( 0xab, 5 )
#define NBD_PRINT_DEBUG	_IO( 0xab, 6 )
#define NBD_SET_SIZE_BLOCKS	_IO( 0xab, 7 )
#define NBD_DISCONNECT  _IO( 0xab, 8 )

enum {
	NBD_CMD_READ = 0,
	NBD_CMD_WRITE = 1,
	NBD_CMD_DISC = 2
};

#define nbd_cmd(req) ((req)->cmd[0])
#define MAX_NBD 128

/* userspace doesn't need the nbd_device structure */
#ifdef __KERNEL__

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#include <linux/wait.h>
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#include <linux/mutex.h>
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/* values for flags field */
#define NBD_READ_ONLY 0x0001
#define NBD_WRITE_NOCHK 0x0002

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struct request;

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struct nbd_device {
	int flags;
	int harderror;		/* Code of hard error			*/
	struct socket * sock;
	struct file * file; 	/* If == NULL, device is not ready, yet	*/
	int magic;
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	spinlock_t queue_lock;
	struct list_head queue_head;/* Requests are added here...	*/
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	struct request *active_req;
	wait_queue_head_t active_wq;

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	struct mutex tx_lock;
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	struct gendisk *disk;
	int blksize;
	u64 bytesize;
};

#endif

/* These are sent over the network in the request/reply magic fields */

#define NBD_REQUEST_MAGIC 0x25609513
#define NBD_REPLY_MAGIC 0x67446698
/* Do *not* use magics: 0x12560953 0x96744668. */

/*
 * This is the packet used for communication between client and
 * server. All data are in network byte order.
 */
struct nbd_request {
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	__be32 magic;
	__be32 type;	/* == READ || == WRITE 	*/
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	char handle[8];
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	__be64 from;
	__be32 len;
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}
#ifdef __GNUC__
	__attribute__ ((packed))
#endif
;

/*
 * This is the reply packet that nbd-server sends back to the client after
 * it has completed an I/O request (or an error occurs).
 */
struct nbd_reply {
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	__be32 magic;
	__be32 error;		/* 0 = ok, else error	*/
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	char handle[8];		/* handle you got from request	*/
};
#endif