1. 24 Sep, 2012 1 commit
    • Eric Eide's avatar
      Replace license symbols with {{{ }}}-enclosed license blocks. · 6df609a9
      Eric Eide authored
      This commit is intended to makes the license status of Emulab and
      ProtoGENI source files more clear.  It replaces license symbols like
      "EMULAB-COPYRIGHT" and "GENIPUBLIC-COPYRIGHT" with {{{ }}}-delimited
      blocks that contain actual license statements.
      This change was driven by the fact that today, most people acquire and
      track Emulab and ProtoGENI sources via git.
      Before the Emulab source code was kept in git, the Flux Research Group
      at the University of Utah would roll distributions by making tar
      files.  As part of that process, the Flux Group would replace the
      license symbols in the source files with actual license statements.
      When the Flux Group moved to git, people outside of the group started
      to see the source files with the "unexpanded" symbols.  This meant
      that people acquired source files without actual license statements in
      them.  All the relevant files had Utah *copyright* statements in them,
      but without the expanded *license* statements, the licensing status of
      the source files was unclear.
      This commit is intended to clear up that confusion.
      Most Utah-copyrighted files in the Emulab source tree are distributed
      under the terms of the Affero GNU General Public License, version 3
      Most Utah-copyrighted files related to ProtoGENI are distributed under
      the terms of the GENI Public License, which is a BSD-like open-source
      Some Utah-copyrighted files in the Emulab source tree are distributed
      under the terms of the GNU Lesser General Public License, version 2.1
  2. 20 May, 2009 1 commit
  3. 25 Jan, 2006 1 commit
    • Robert Ricci's avatar
      Merge in changes from the assign-devel branch. This includes: · ed3cbc13
      Robert Ricci authored
      Ripping out crope and replacing (almost) all cropes, char*s and
      strings with fstring
      Beginnings of XML parser support (not built by default yet).
      Significant re-org of code.
      Should now compile with the latest gcc.
      Putting link information in stored solutions.
      Support for fixing interfaces.
  4. 03 Jun, 2004 1 commit
    • Robert Ricci's avatar
      'port' assign to compile under gcc 3 (specifically tested with 3.3.1). · f05e1008
      Robert Ricci authored
      This mostly required messing with the STL #includes.
      Still builds under gcc 2.95, and won't be built with 3.3 by default
      until I've spent more time testing it.
      One reason for doing this is that gcc 3.3 seems to generate faster
      code from templated functions. Tests so far show that the
      gcc3-compiled binary shaves 15-30% off of assign's runtime.
      The other reason for doing this is forward-looking. When we end up
      getting boss running on FreeBSD 5 or a recent Linux distro, the
      compiler is likely to be from the gcc 3 branch.
  5. 12 Jan, 2004 1 commit
    • Robert Ricci's avatar
      Several changes, mostly targeted at jail and simulation-type · 3a345f8e
      Robert Ricci authored
      First, added a new 'summary' of the solution, when the '-u' option is
      given. It's a view of things from the physical side - prints out how
      many vnodes were mapped to each pnode, as well as how much bandwidth
      (trivial and non-trivial) was used on each node. For 'normal' nodes,
      we also print out all links used and how much bandwidth was used on
      each of them. For switches, we print only inter-switch links. This is
      amazingly helpful in getting an intuitive feel for how well assign is
      Added a SIGINFO handler for the impatient (like me) to see things such
      as the current temperature, and current and best scores, while assign
      is running.
      Fixed a bug in which emulated links could get over-subscribed, as well
      as a few other misc. bugfixes.
      Changed the way assign goes through the list of a node's pclasses in
      random order - there were problems with the old way in which you could
      end up with a situation in which some pnodes were chosen with a much
      higher probability than others. Now, rather than treating the list as
      a ring and starting at a random place, we make a randomly-ordered list
      of the pclasseses, and go through it from start to finish.
      Did some work on dynamic pclasses so that we adjust the estimate of
      the neighborhood size to account for disabled pclasses (ie. pnodes
      that have nothing mapped to them yet.)
      Changed the way that find_link_to_switch() decides on the best link to
      use - the old method was doing very poorly at bin-packing emulated
      links into plinks. I now use a simple first-fit algorithm. This made a
      pretty big difference. I may try some other fast bin-packing
      approximation algorithm, but my main fear is that all of the good ones
      (such as the 'sort from largest to smallest, then do first-fit'
      algorithm) may require re-mapping other links. This might be slow,
      and/or it might make it difficult, if not impossible, to keep
      add_node() and remove_node() symmetric.
      Combinded direct_link() and find_link_to_switch() into
      find_best_link(), since they really do the same thing.
      Standardized on std::random() to get random numbers - previosuly, some
      calls were using std::rand().
      The big one: I added a find_pnode_connected() function that finds a
      random pnode that one of the vnode's neighbors in the virtual graph is
      assigned to. Then, with a random probability (given with the -c option
      on the command line), we try that function to find a pnode first (if
      it fails, we still call find_pnode() ). Of course, this is only really
      applicable when you have a reasonable degree of vnode-to-pnode
      multiplexing. In the test case I'm using, this managed to get 3x as
      much bandwidth into trivial links as just using find_pnode().
  6. 12 Sep, 2003 1 commit
  7. 20 Jun, 2003 1 commit