1. 24 Sep, 2012 1 commit
    • Eric Eide's avatar
      Replace license symbols with {{{ }}}-enclosed license blocks. · 6df609a9
      Eric Eide authored
      This commit is intended to makes the license status of Emulab and
      ProtoGENI source files more clear.  It replaces license symbols like
      "EMULAB-COPYRIGHT" and "GENIPUBLIC-COPYRIGHT" with {{{ }}}-delimited
      blocks that contain actual license statements.
      
      This change was driven by the fact that today, most people acquire and
      track Emulab and ProtoGENI sources via git.
      
      Before the Emulab source code was kept in git, the Flux Research Group
      at the University of Utah would roll distributions by making tar
      files.  As part of that process, the Flux Group would replace the
      license symbols in the source files with actual license statements.
      
      When the Flux Group moved to git, people outside of the group started
      to see the source files with the "unexpanded" symbols.  This meant
      that people acquired source files without actual license statements in
      them.  All the relevant files had Utah *copyright* statements in them,
      but without the expanded *license* statements, the licensing status of
      the source files was unclear.
      
      This commit is intended to clear up that confusion.
      
      Most Utah-copyrighted files in the Emulab source tree are distributed
      under the terms of the Affero GNU General Public License, version 3
      (AGPLv3).
      
      Most Utah-copyrighted files related to ProtoGENI are distributed under
      the terms of the GENI Public License, which is a BSD-like open-source
      license.
      
      Some Utah-copyrighted files in the Emulab source tree are distributed
      under the terms of the GNU Lesser General Public License, version 2.1
      (LGPL).
      6df609a9
  2. 05 Jan, 2010 1 commit
  3. 30 Dec, 2008 1 commit
  4. 17 Aug, 2007 1 commit
    • Leigh Stoller's avatar
      New widearea node checkin stuff for CMU. This stuff is quite a bit · f3f0fa98
      Leigh Stoller authored
      different then the original widearea code. Simpler, less dynamic.
      
      First off, the wanodecreate script creates a new widearea_nodeinfo
      entry.  These are nodes that will later checkin and be created as a
      real node.  The input is a little xml file that you can use to specify
      the stuff in the table entry (city, state, zip, etc). You can also
      provide a privkey (no more then 64 chars), or one will be generated
      for you.  For each one of these, create a Dongle Boot and stash the
      privkey as /etc/emulab/emulab-privkey on the dongle. You do not assign
      the IP address; the node will tell us that when it checks in.
      
      A node checks in like this:
      
      	https://$bossname/wanodecheckin.php?IP=$IP&privkey=$privkey
                     &hostname=$hostname
      
      The web page is simply a stub that makes sure the arguments don't have
      any illegal characters, and then passes off to the backend.
      
      The backend script checks the privkey and finds the widearea_nodeinfo.
      The first time the node checks in, the node is created (db/Node.pm)
      (nodes table, interfaces table, etc), and the node is moved to hwdown.
      Subsequent checkins watch for changes to the IP or hostname, and issue
      named_setup calls as needed.
      f3f0fa98