1. 24 Sep, 2012 1 commit
    • Eric Eide's avatar
      Replace license symbols with {{{ }}}-enclosed license blocks. · 6df609a9
      Eric Eide authored
      This commit is intended to makes the license status of Emulab and
      ProtoGENI source files more clear.  It replaces license symbols like
      "EMULAB-COPYRIGHT" and "GENIPUBLIC-COPYRIGHT" with {{{ }}}-delimited
      blocks that contain actual license statements.
      This change was driven by the fact that today, most people acquire and
      track Emulab and ProtoGENI sources via git.
      Before the Emulab source code was kept in git, the Flux Research Group
      at the University of Utah would roll distributions by making tar
      files.  As part of that process, the Flux Group would replace the
      license symbols in the source files with actual license statements.
      When the Flux Group moved to git, people outside of the group started
      to see the source files with the "unexpanded" symbols.  This meant
      that people acquired source files without actual license statements in
      them.  All the relevant files had Utah *copyright* statements in them,
      but without the expanded *license* statements, the licensing status of
      the source files was unclear.
      This commit is intended to clear up that confusion.
      Most Utah-copyrighted files in the Emulab source tree are distributed
      under the terms of the Affero GNU General Public License, version 3
      Most Utah-copyrighted files related to ProtoGENI are distributed under
      the terms of the GENI Public License, which is a BSD-like open-source
      Some Utah-copyrighted files in the Emulab source tree are distributed
      under the terms of the GNU Lesser General Public License, version 2.1
  2. 15 Sep, 2005 1 commit
    • Leigh Stoller's avatar
      Minor interface changes for Jay. · 93fc47db
      Leigh Stoller authored
      Major interface change; the default mode in the map is that click
      on a node now *adds* to a highlight (used to be shift-click), and that
      click over the floor area deselects everything.
      Add a "Distances between highlighted node" menu item, that uses the
      x,y,z coords of nodes to determine the distance between them. Okay
      so there might be a small constant in there, say 14 feet, that just
      happens to be the distance between floors in MEB.
  3. 12 Sep, 2005 1 commit
  4. 11 Sep, 2005 1 commit
  5. 31 Aug, 2005 1 commit
  6. 29 Aug, 2005 1 commit
  7. 24 Aug, 2005 1 commit
  8. 22 Aug, 2005 1 commit
  9. 30 Jun, 2005 1 commit