1. 10 Jan, 2002 3 commits
  2. 09 Jan, 2002 7 commits
  3. 08 Jan, 2002 16 commits
  4. 07 Jan, 2002 13 commits
    • Kirk Webb's avatar
      Added entry to start "hmcd" - Healthd Master Collection Daemon on bootup. ... · 29552163
      Kirk Webb authored
      Added entry to start "hmcd" - Healthd Master Collection Daemon on bootup.  Noticed it wasn't running and recalled the recent machine room downtime - first reboot since hmcd was started up.
    • Robert Ricci's avatar
    • Robert Ricci's avatar
    • Robert Ricci's avatar
    • Robert Ricci's avatar
    • Robert Ricci's avatar
      Fix a minor typo in a comment · f4169034
      Robert Ricci authored
    • Leigh B. Stoller's avatar
      Checkpoint first working version of Frisbee Redux. This version · 86efdd9e
      Leigh B. Stoller authored
      requires the linux threads package to give us kernel level pthreads.
      From: Leigh Stoller <stoller@fast.cs.utah.edu>
      To: Testbed Operations <testbed-ops@fast.cs.utah.edu>
      Cc: Jay Lepreau <lepreau@cs.utah.edu>
      Subject: Frisbee Redux
      Date: Mon, 7 Jan 2002 12:03:56 -0800
      The server is multithreaded. One thread takes in requests from the
      clients, and adds the request to a work queue. The other thread processes
      the work queue in fifo order, spitting out the desrired block ranges. A
      request is a chunk/block/blockcount tuple, and most of the time the clients
      are requesting complete 1MB chunks. The exception of course is when
      individual blocks are lost, in which case the clients request just those
      subranges.  The server it totally asynchronous; It maintains a list of who
      is "connected", but thats just to make sure we can time the server out
      after a suitable inactive time. The server really only cares about the work
      queue; As long as the queue si non empty, it spits out data.
      The client is also multithreaded. One thread receives data packets and
      stuffs them in a chunkbuffer data structure. This thread also request more
      data, either to complete chunks with missing blocks, or to request new
      chunks. Each client can read ahead up 2 chunks, although with multiple
      clients it might actually be much further ahead as it also receives chunks
      that other clients requested. I set the number of chunk buffers to 16,
      although this is probably unnecessary as I will explain below. The other
      thread waits for chunkbuffers to be marked complete, and then invokes the
      imagunzip code on that chunk. Meanwhile, the other thread is busily getting
      more data and requesting/reading ahread, so that by the time the unzip is
      done, there is another chunk to unzip. In practice, the main thread never
      goes idle after the first chunk is received; there is always a ready chunk
      for it. Perfect overlap of I/O! In order to prevent the clients from
      getting overly synchronized (and causing all the clients to wait until the
      last client is done!), each client randomizes it block request order. This
      why we can retain the original frisbee name; clients end up catching random
      blocks flung out from the server until it has all the blocks.
      The single node speed is about 180 seconds for our current full image.
      Frisbee V1 compares at about 210 seconds. The two node speed was 181 and
      174 seconds. The amount of CPU used for the two node run ranged from 1% to
      4%, typically averaging about 2% while I watched it with "top."
      The main problem on the server side is how to keep boss (1GHZ with a Gbit
      ethernet) from spitting out packets so fast that 1/2 of them get dropped. I
      eventually settled on a static 1ms delay every 64K of packets sent. Nothing
      to be proud of, but it works.
      As mentioned above, the number of chunk buffers is 16, although only a few
      of them are used in practice. The reason is that the network transfer speed
      is perhaps 10 times faster than the decompression and raw device write
      speed. To know for sure, I would have to figure out the per byte transfer
      rate for 350 MBs via network, via the time to decompress and write the
      1.2GB of data to the raw disk. With such a big difference, its only
      necessary to ensure that you stay 1 or 2 chunks ahead, since you can
      request 10 chunks in the time it takes to write one of them.
    • Leigh B. Stoller's avatar
      Add several FRISBEE ifdefs to the user level unzip code. Rather than · d0b9f55f
      Leigh B. Stoller authored
      duplicate this code in the frisbee tree, build a version suitable for
      linking in with frisbee. I also modified the FrisbeeRead interface to
      pass back pointers instead of copying the data. There is no real
      performance benefit that I noticed, but it made me feel better not to
      copy 350 MBs of data another time. There is new initialization
      function that is called by the frisbee main program to set up a few
    • Leigh B. Stoller's avatar
      Minor bug fix; When skipping unknown slices, do not add a skip range · 630b7764
      Leigh B. Stoller authored
      of start==end==0! This causes the entire disk to compressed a second time!
    • Mac Newbold's avatar
    • Christopher Alfeld's avatar
    • Christopher Alfeld's avatar
      Performance mods. Specifically adjusted to scale well with number of · f24b982f
      Christopher Alfeld authored
      pclasses.  This involved removing the heuristics, which, for the most
      part, were not worth the cycles they consumed, and scaled badly.
    • Leigh B. Stoller's avatar
  5. 04 Jan, 2002 1 commit
    • Robert Ricci's avatar
      New script: unixgroups . Pretty simple - just a convenient way to manage the · 469dacdb
      Robert Ricci authored
      unixgroup_membershit table from the command line. Runs the appropriate
      commands to make changes in the 'real world' after the database has been
      updated. From the usage message:
      Usage: unixgroups <-h | -p | < <-a | -r> uid gid...> >
      -h            This message
      -p            Print group information
      -a uid gid... Add a user to one (or more) groups
      -r uid gid... Remove a user from one (or more) groups