diff --git a/os/frisbee.redux/IDEAS b/os/frisbee.redux/IDEAS index 36d827555531bbdfc846479982a8815c03c5570a..2c66c32501616bb259460f7049445bc5a32bef79 100644 --- a/os/frisbee.redux/IDEAS +++ b/os/frisbee.redux/IDEAS @@ -20,12 +20,21 @@ Sources of info for the following include (from the testbed source repo): Disk: * 40GB -> 500-1000GB (12-25x increase in capacity) * ~50MB/sec -> ~100-150MB/sec (2-3x increase in throughput) + * 7200-10000 rpm -> 7200-15000 rpm (0-1.5x decrease in rotational delay) + SSDs: + * 64-256GB + * 100-250MB/sec + * near zero latency Net: * 100Mb/sec -> 1000Mb/sec (10x increase in BW) The bottlenecks and thus trade-offs have changed. This drives the changes below that we have made to frisbee...blah, blah. + One example: drives have become faster due to increased density, but + heads/spindles don't move much faster. Thus avoiding seeks becomes even + more important. + Is disk imaging still relevant? There has been an increasing shift toward virtualization, and with that, the use of virtual disks. These disks can be logically copied from a master disk; e.g., using COW techniques. There